cat-mouse
Program the mouse. Outsmart the cat.
You never move the mouse — you write its brain: an ordered list of rules like "if the cat is north and I'm on the edge → orbit anticlockwise", then launch the simulation and watch it play out.
A greedy, fully deterministic cat hunts the mouse on an 8×8 grid. No randomness and no reflexes, only logic — which means the game can prove things: analyse your strategy over all 4,032 possible starting positions, get an exact survival percentage, and see the heatmap of where you survive forever and where you get caught.
- 5 levels, from first steps to a 55 % survival challenge, plus a free-play lab
- Optional memory register (2–4 states): turn your rule table into a finite-state machine
- Analysis view: exact survival rate, per-rule usage, survival heatmap, CSV export
The game is in French, but the rule vocabulary is about twenty words and the interface is mostly visual — non-francophones can play comfortably. Best known strategy so far: 59.9 % survival. Can you beat it?
In the lineage of Gladiabots, Carnage Heart and Zachtronics. Source code (MIT) on GitHub: [your repo link].
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | rakdanielh |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Automation, Godot, grid-based, logic, programming, zachlike |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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